How did you use new digital technologies in the construction and research, planning and evaluation stages? (5 marks)
Research and Planning
I have used many different forms
of new digital technologies throughout the process of my A2 coursework which
all helped and contributed in numerous ways. The new digital technologies used
in the research and planning process include:
Research:
- Google – used for general research; e.g. song release dates, etc.
- Wikipedia – used for general research; e.g. history behind certain music videos etc.
- YouGov - helpful for in depth audience & artist research
- YouTube – used to watch existing music videos
Planning:
- Blogger - A place to show my research and progress, helping me identify my next steps
- Facebook Messenger - How I communicated with my actors
- iMessage - How I communicated with my actor
- Excel – How I made my shooting schedule
- FinalCut Pro - Used to make animatic, which helped me to visualise my storyboard
The research process began by analysing
various different types of music video in an attempt to generate ideas for my
own music video and also become familiar with different concepts (e.g. star treatment,
narrative or concept etc…). I could then gain information about common codes
and conventions for different genres. The new digital technology that allowed
me to do this research was YouTube. Youtube was perfect for this as virtually
any existing music video could be accessed here. YouTube was also used by
myself as a platform for my videos which could then be easily and effectively transferred
onto my blog using YouTube.
Throughout the process, using
research, I managed to generate and finalise an idea for my own music video.
Audience research was essential at this stage of my process. Various websites
were used to gain this information such as ‘YouGov’. ‘YouGov’ enabled me to
gather specific/important information about the audience of Drum and Bass music
(our chosen genre) such as their age, gender etc. This research then allowed me
to plan our music video around our primary target audiences interests.
Additional websites were used in the research process such as Wikipedia and
Google. Wikipedia allowed me to gather artist research and Google allowed me to
access these different websites.Blogger played an essential role in the organisation and planning of my production. It allowed me to easily access my work and keep track of my ideas and plans for the future. Blogging allowed me to arrange and organise my plans using a ‘Link List’. Facebook Messenger and iMessage were both new digital technologies that played a large role within communication. They enabled me to effectively keep in touch and inform my actors/actresses and my project partner. More specifically, I was able to create group messages between my actors/actresses which saved time and increased the ease of communication. By communication being effective and easy, it allowed me to efficiently organise and plan the process.
(include
final cut screenshots)
To conclude, new digital technologies
have played a highly helpful and influential role within the research and
planning phase of my music video. They have not only enabled me to effectively organise
and manage the process, but have also enabled me to gather important research
through the use of various websites.
Construction and Exhibition:
In terms of the construction and
exhibition of my music video, a numerous amount of new digital technologies
were used in the process. These include:
·
DSLR – used to film majority of footage for music video
·
GoPro – used to film sections of footage
·
Final Cut Pro – used within editing process
·
Adobe After Effects – used within editing
·
Photoshop – used to edit photographs for digipak
·
Illustrator – used to form digipak
·
Survey Monkey – used to collect feedback
·
Facebook – used to collect feedback
·
iPhone – used to film audience feedback
The construction process began
by deciding which piece of equipment to use to film our music video. For a school project of this size I would say we were lucky to have the option of equipment to film on. The equipment however is amateur compared to professional level limiting us to what we could produce. We
underwent this decision process by creating some test footage using a DSLR
camera and a GoPro camera. By undergoing test footage, it allowed us to seek anomalies before the real filming commenced. This saved us valuable time. After undergoing test footage, we concluded that
both pieces of software included favourable features which led to the decision
of using both. The GoPro allowed us to film in 50 frames per second (FPS)as
opposed to 25fps. This was beneficial for us because we wanted to include a lot
of slow motion shots. 50 fps meant that the footage looked for fluent when
moving. The GoPro however doesn’t shoot depth of field which is another
appealing factor to us. The DSLR however does shoot depth of field leading us
to the decision of using this for certain shots. Both GoPro and DSLR had hugely
influential role in the construction of our music video.
The main piece of software
used to edit our footage was Final Cut Pro which we were strongly familiar with
after using it for our AS film opening. We used Final Cut mainly for cropping and
arranging clips into the correct order. It was seen more as a mechanical function as opposed to a creative function. We also used it to match the colour (using
‘balance colour’ tool) of all the clips to add continuity to our clips. Many of
our shots were slowed down to half the speed using Final Cut. An important convention
found out through the research phase was the pace of editing (beat of song
matches pace of editing). Based on this convention, using Final Cut, we could
effectively change the length of certain clips to match the beat of the song.
Due to us being familiar with the software, this process was quick and simple,
saving us on a lot of valuable time. This new digital technology also allowed us to review our footage on a mush larger scale, displaying any obvious anomalies that we wanted to get rid of or re-shoot - it was helpful in this aspect. One example of us scheduling a re-shoot was because of the lighting. By shooting on different days, with different lighting, it impacted on the continuity of our clips resulting in a re-shoot.
One new digital technology
that was completely new to me was Adobe After Effects. This was a vital piece
of software required within the editing phase of our construction process.
A large aspect of our music video involved editing emoji images onto the
characters within our production. The key feature we used within this software
is 'motion capture'. Motion capture allowed us to track the movement of our
characters to the emoji images. Before the editing could commence, PNG images
of emojis had to be downloaded off the Web 2.0 through websites. The process of
motion capture began by importing the footage that required editing. After
doing so, the footage was individually dragged down onto the composition to
create a new composition. A 'new null object' was then required which would
produce track points. This could be accessed within the layer bar located at
the top of the software. This would then give me the option to select 'motion
capture' located bottom right. The track points were then placed onto the areas
that were required to be tracked. We specifically designed masks with dots
drawn on them. The dots were then used as tracking areas for the tracking
points to be placed on. Once the tracking points were in the correct place and
stayed in the correct place throughout the footage, they could then be
'applied'. An emoji PNG was then imported and dragged into the composition area
layered above the footage so it was visible. The emoji image then needed
re-sizing using the 'shift' key to downsize in proportion to the original
image. Once re-sized, the emoji image could then be parented to the 'null
object' using the 'pic whip' tool. The would then present me with an
emoji faced character whereby the emoji moves accordingly to the character.
Some shots were significantly harder to do that others and some required an
addition feature of a 'tracking matt'. This feature basically allowed the emoji
images to disappear and reappear behind objects. Another complex feature was
the use of 'scale' which basically judged the distance between the camera lens
and the character. It meant that the emoji image would enlarge and downsize
accordingly to the distance away from the camera.
Tracking points the the black dots
Using tracking points, the emoji image was tracked to the dots on the white mask
Another software we used within
the construction process was Illustrator. Illustrator was used to construct our
DigiPak and our Magazine Advertisement. I have full, in depth, detailed
descriptions of the process of creating my DigiPak and Magazine Advertisement
(MA, DP, Basic Learning).
- SurveyMonkey - Created questionnaires to obtain constructive audience feedback
- YouTube - To display my work
- Blogger - Where I displayed my products, logged all my feedback, and evaluated everything


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